![]() The "Rotating" Elemental Damage Bonus, from the Legendary Affix of Convention of the Elements in Kanai's Cube, Provides a 200% Increase to all the Elemental Damage Types available to the Witch Doctor (Physical, Poison, Cold, and Fire). ![]() Combining it with the Unbreakable Grasp Rune Effect makes Grasp of the Dead essentially Free to Cast, but still Counts as a Mana Spender for the sake of Triggering the 6pc. The Legendary Affix of Wilken's Reach, in Kanai's Cube, Removes the Cooldown from the Grasp of the Dead Spell. This Effect Provides a Massive Wave-Clear Potential, to this Build, since the Darts would normally stop at the first Enemy Hit by each Dart. The Dagger of Darts Legendary Affix causes the Witch Doctor & his Fetishes Poison Darts to Pierce through Enemies. Set Bonuses of Zunimassa's Haunt, this not only Amplifies the Damage Potential of this Build, but also lends a large amount of Damage Reduction. Between this Belt, along with the 2 & 4 pc. ![]() The Belt of Transcendence causes the Witch Doctor to Spawn a Fetish Sycophant, on a separate Counter (up to 15) from Fetish Army, every time the Witch Doctor Hits an Enemy with a Mana Spending Spell. The Effect of the Legendary Affix of Carnevil (causing the 5 nearest Fetishes to Shoot an Empowered Unruned Poison Dart every time the Witch Doctor Casts the same Spell & at the same Target / Location) is what gives this Build the Capacity to Control a large portion of the Damage Output, which is comes from Pets that the Player / Witch Doctor typically has little Active Control over. The Legendary Affix of Mask of Jeram (Granting the Witch Doctor's Pets 75% - 100% Increased Damage) Syncs with the 6pc. The Voodoo Mask, for this Build will use either Carnevil or Mask of Jeram (whichever Rolls better Ancient Stats, but Carnevil is absolutely Necessary for this Build). Set Bonus Applies a Debuff to Enemies, which causes them to take 2500% Additional Damage from the Witch Doctor's Pets, after being Damaged by one of the Witch Doctor's Mana Spending Spells. Set Bonus gives 3% Damage Reduction for each Fetish the Witch Doctor has Active (of which this Build yields 22, resulting in a 66% Damage Reduction Bonus from the 4pc. Set Bonus gives you an ever-lasting Fetish Army, which will be part of the Primary Damage Source for this Build & Syncs with Damage Reduction of the 4pc. Use all pieces of this Set, except the Head Piece (and maybe the Ring, depending on which has better Rolled Ancient Stats ). Item Build uses the Zunimassa's Haunt Set as the Base of the Build. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Gain 150–200 % increased damage to a single element for 4 seconds. ( 6) Set: Enemies hit by your Mana spenders take 2500% increased damage from your pets for 8 seconds.Ĭritical Hit Chance Increased by 4.5–6.0 % ( 4) Set: You and your pets take 3% less damage for every Fetish you have alive. ( 2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%. ![]() Increases Fetish Army Damage by 20–25 % (Witch Doctor Only) Critical Hit Chance Increased by 6.0–10.0 % ![]()
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